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Shaders mod 1.5.2
Shaders mod 1.5.2













shaders mod 1.5.2

The screenshots below use Corrected Cubemaps and the weather from Aggressor Reshade with these settings: I recommend that you find a preset that you enjoy, copy it and tweak it to your taste, either in game or with a text editor (you can reload your config to see any changes made after saving) NOTE: The vibrant and filmic presets are not included with the simple version as they use the channel mixer.

  • grading_filmic03 - Dimmed and muddied hues.
  • grading_filmic02 - Red tinted dark tones.
  • grading_filmic01 - Washed out highlights with green tinted mid tones.
  • grading_hollywood - An orange and teal tint made with contrast and channel mixing.
  • grading_vibrant - Preserves saturation in bright highlights.
  • grading_cold - Blue tined for a cold atmosphere.
  • grading_warm - Orange tinted highlights for a warm atmosphere.
  • grading_vanilla - Reduced contrast to match the original tonemapping curve of X-ray.
  • There are multiple preset config files for different styles. There are config files included that can be loaded using the cfg_load console command as shown: NOTE: Saturation is done after power and before contrast.
  • shader_param_7 0,0,1,0 - Blue Channel Mixer.
  • shader_param_6 0,1,0,0 - Green Channel Mixer.
  • shaders mod 1.5.2 shaders mod 1.5.2

  • shader_param_5 1,0,0,0 - Red Channel Mixer.
  • These are the default values of each command and the setting that it controls: The controls work as RGB + Offset, with the first 3 values controlling the red, green and blue channels and the 4th adding to the whole. This does not feature the channel mixer as those shader_param settings are used for his nightvision effects The new effects are contrast control and a channel mixer, these allow for more interesting color modifications.įor compatibility with Beef's Shader Based NVGs there is also a simple version included. This gives you complete control over the color grading. Use r_color_grading to color grade your image as shown in these examples:Īdds new effects and allows color grading to be controlled using the shader_param_ console commands. NOTE: There are currently problems with the DX9 version, DX11 is recommended.Ĭustomizable color grading based on the ACES standard, controllable with both in-engine console commands and simple shader modifications. This features all of the gamma correction and fixes however it uses the original diffuse and specular effects to retain the original look of the game. The specular roughness is customizable using the settings in pbr_settings.hĪ non-PBR version is available if you do not like how the PBR specular looks. This also fixes problems within the shaders, enabling translucent lighting effects on foliage and improvements to tonemapping and bloom blending. Gamma correct lighting with PBR style specular and various fixes for more modern visuals. It is separated into 2 parts, both of which can be installed individually however they must be installed in the numbered order to prevent conflicts.
  • General fixes to prevent clipping and other visual flaws.
  • Translucency effects on grass and trees.
  • It implements modern graphics techniques and improves the overall handing of light and color within the engine. It does not store any personal data.This mod overhauls the lighting and post processing effects of the X-Ray engine for greater visual quality and easier customization. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.















    Shaders mod 1.5.2